The outside of the area is beautiful with gorgeous pillars and a midnight sky, giving me Celeste vibes. It feels like an actual underground water labyrinth with great gimmicks (such as rising water platforms) and homage to the original prototype background from the vanilla game. I honestly liked the Knuckles-exclusive feature, as it features the shortcut pathway without being too quick to finish. I honestly had frustrating memories on this zone, but only the third act, which is why I'm okay with two acts being remastered. Like Green Hill, the Labrythin Zone on the first act combines two acts while the third act is seen in the first half of the second act. Overall, a much better and a beautiful zone with the best music in my opinion. This act combines Hydrocity Zone and Marble Garden Zone for multiple reasons but you just have to explore a bit to get what I mean. The second act gets very interesting and I thought it looks like an actual ruin filled with many waterfalls and I was shocked, really really shocked. So, the first act combines two acts from the first zone except for the driller enemy that apparently didn't break the wall like in the original zone, and falling debris from the underwater section has been replaced with spikes for confidence. I always thought this zone was fine the way it is, but seeing it in the reimagined version is so pretty. Overall, a great zone with the second act being more positive though I was ok with what it is. The new gimmick I was not expected is the bouncy clouds which possibly reference to Sky Sanctuary Zone clouds though they do seem to be rotating and just for platforming. The second act is very interesting with the background having the hilltop along with other hills, as well as recurring enemies from Sonic 3 and Mania, which is ok the most part. When playing Knuckles, you are moved to the top of the map that is likely a reference to the original map for the Knuckles in Sonic 2. The first act is basically the same except that the moveable platforms are replaced with moving lines. I actually didn't mind this act being remastered over here.
This will be my review for the Sonic Mania mod (aka DLC if you called it :P).ĮDIT: I edited the stuff so that I won't get too harshly on the stuff that I find getting cringeworthy to me.
The Misfit Pack is an unofficial DLC mod that reimagines zones and takes a spin on how fun these levels should be. (unless a character is currently flying in).Since SAGE 2020 ended, I decided to cover this mod for a good reason and this is probably one of the great ones. Looking up and pressing the same button will teleports your partners to your X/Y coordinates. In the menus, "C"/LB will changes the cursor's position while "Z"/RB will changes the character selected.ĭuring gameplay, when all 3 characters are crouching, press the "Super Transform" button or "Z"/RB to swap characters. (they can be remapped for Keyboard user via Mania's dev menu or simply mapped for LB and RB respectively on a 360 Controller via the mod) You'll also need to play either using a keyboard or an Xbox 360 controller !īoth "C" and "Z" unused buttons in Mania are used for this mod.
(Sonic Mania Plus is highly recommended for this to work properly due to Mighty & Ray). In Sonic Mania Heroes, you have the possibility to create any team of 3 characters with the 5 available.
The game stays unchanged for the most part, except for the gameplay. Sonic Mania Heroes is a Mania modification aiming to alter the gameplay of Sonic Mania, being a bit closer to Sonic Heroes.